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PlayStation Network |genre = Racing |modes = Single player, multiplayer |platforms = PlayStation, PlayStation Network }} ''Jet Moto 2'' (known as ''Jet Rider 2'' in Europe and ''Jet Moto '98'' in Japan) is a racing video game developed by SingleTrac and published by Sony Computer Entertainment for the PlayStation video game console. It is the sequel to the game ''Jet Moto''. It was released in North America on October 31, 1997, in Europe in April 1998, and in Japan on August 6, 1998. In January 2008 ''Jet Moto 2'' was made available for the PlayStation Portable and PlayStation 3 via the PlayStation Network. The PlayStation Greatest Hits version, branded within the game as ''Jet Moto 2: Championship Edition'', is slightly different from the original in that the framerate is increased, the number of competitors is limited to four, and all the original ''Jet Moto'' tracks were unlocked from the start. As with ''Jet Moto'', gameplay in ''Jet Moto 2'' revolves around the use of hoverbikes to traverse a race course, similar to modern day motorcross, but with the added ability to traverse water. Reviews for ''Jet Moto 2'' were mixed. It currently holds a 70.08% at GameRankings, a video game aggregator. Reviewers felt the game was an improvement over the original, but again criticized its high difficulty. ''Jet Moto 2''s popularity would spawn one additional sequel, ''Jet Moto 3''. ==Gameplay== ''Jet Moto 2'' retains all of the basic gameplay from its predecessor. Players control hoverbikes which sit close to the ground and can be ridden over land and water. The courses in the game are designed to take advantage of this ability. Characters are split into teams, and bikes are adorned with logos of products such as Mountain Dew and JetSki, similar to real-life sponsored racing. The riders received an overhaul, with only a total of ten selectable characters being available, and subsequently only ten racers on the track at any given time.〔 The number of tracks available greatly increased, with ten new tracks added plus the ability to unlock all of the tracks from the original game. Track designs are more varied in ''Jet Moto 2'', with each level containing a unique theme rather than the shared themes of the original. The courses range from earthquake-damaged cities, to desert canyons, ice-covered mountains, a roller coaster, and several other themes. The difficulty was also increased in ''Jet Moto 2''. In order to conserve CPU cycles for other things the developers used gameplay recordings in place of fully developed racer AI. As a result most AI racers have a perfect run and any mistakes made by the player result in a quick loss of top racing positions. The PlayStation Greatest Hits version of the game, dubbed ''Jet Moto 2: Championship Edition'' further changed the gameplay mechanics. All ''Jet Moto'' tracks were immediately unlocked for the player. Additionally, the number of in-game racers would be reduced from ten to only four to allow the game to run at 30 frames per second.〔(【引用サイトリンク】title=Jet Moto 2 )〕 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Jet Moto 2」の詳細全文を読む スポンサード リンク
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